1337F0X
Gold
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Post by 1337F0X on Jan 16, 2018 0:17:14 GMT
Hey guys. So I'm trying to come up with a Digimon Table Top RP game similar to Dungeons and Dragons. Anyway I'm working on the Hand/Rule Book and I'm writing the chapter on the Digimon them selves and I'm taking about their types and what each type is strong/weak against and I could use some help.
What I got so far is 15 types of Digimon; Reptilian, Bird, Beast, Humanoid, Fire, Ice, Slime, Marine, Insect, Plant, Amphibian, Rock, Machine, Dark and Light.
Reptilian: Strong against Insect and Slime Weak against Ice and Bird
Fire: Strong against Ice and Plant Weak against Ice and Marine
Ice: Strong against Fire and Reptilian Weak against Fire and Beast
I was thinking each type has two they are weak against and two they are Strong against. I'm also trying to keep things simple, because I feel that a lot of Table Top games go out of their way to make things overly complicated, so not all Digimon will be represented and the ones that are will be smushed into one of the fifteen types.
P.S. Before people ask, fire melts ice, ice becomes water, water puts out fire.
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Snoofles
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Post by Snoofles on Jan 16, 2018 17:46:24 GMT
To repost my earlier advice:
Your types seem a bit too specific. Some of these will wind up being vastly over-represented, especially at the Mega level (looking at Dark, Light, and especially Humanoid) while some will have basically no representation at all (are there, in fact any mega level Amphibians at all?). I would recommend using broader types, such as the ones found in Cyber Sleuth or Next Order, or perhaps the Fields (Dragon's Roar, Nature Spirits, Etc.) instead.
Also, including less digimon does not make the ruleset simpler, it simply reduces the amount of content, which is never a good thing.
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Gai
Gold
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Post by Gai on Jan 16, 2018 18:05:03 GMT
I think it'd be even simpler to keep it to just Virus/Data/Vaccine and Fire/Water/Plant/Electric/Air/Earth/Darkness/Light/Neutral, like in cyber sleuth. Like this. Then I agree with Snoofles with the statement that you shouldn't limit Digimon, because that'd just result in less content. I'd keep an open mind about what Digimon to add. I mean, right before any session, you could just go to Wikimon and choose any random Digimon and use it as an enemy or an ally or anything else.
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1337F0X
Gold
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Post by 1337F0X on Jan 16, 2018 19:09:42 GMT
Thankful for the advice Gia that should actually work.
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Post by catisio on Feb 3, 2018 23:11:54 GMT
You could also make it like you collect digimon like trading cards
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1337F0X
Gold
Posts: 121
Partner(s): Rave the Ravagmon
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What are you?: I don't know
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Post by 1337F0X on Feb 4, 2018 20:18:05 GMT
Nah, that would be to much like Pokémon.
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1337F0X
Gold
Posts: 121
Partner(s): Rave the Ravagmon
Crest(s): Fate
What are you?: I don't know
Pronouns: Your Royal Highness.
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Post by 1337F0X on Apr 10, 2018 18:04:34 GMT
So I almost have everything worked out but I'm having trouble working out levelling. I don't mean the gaining of experience (I got that worked out with every Digimon has a preset amount of experience they award upon defeat), I mean the stat increases involved upon levelling up. I was thinking of using something similar to Fallout New Vegas where every level the players will get 15 points that they can divide into their skills but that still leaves me with Hp increases that I have no idea how to handle. Any suggestions? Also remember that I'm trying to keep things simple and easy to understand.
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theultimatefighter
Bronze Tamer
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Post by theultimatefighter on Apr 11, 2018 13:17:04 GMT
Idk about any of this but it sounds like a cool idea
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Snoofles
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Post by Snoofles on Apr 15, 2018 9:20:47 GMT
Hm, I'd need a bit more information on how the game works to answer that question. Could you send me what you have so far?
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1337F0X
Gold
Posts: 121
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Post by 1337F0X on Apr 16, 2018 19:04:36 GMT
Well currently I don't have access to what I've written because it's on my sisters laptop but basically I have it that each player has two character sheets, one for their human character and one for their Digimon. The human character sheet is filled out by coming up with a back story for the character outlining and skills they have (map reading, knot tying, orienteering, etc.) and dividing 28 points into Strength, Defence, Charisma, Speed, Intelligence, and Perception. The Digimon Character Sheet is filled out by selecting a DM approved Digimon from a list of Digimon (still working on that page) and filling out its stats onto the provide Character Sheet starting at level 1 and with players choice of Charisma between 1 and 10 as well as their digivolution line and a Name if they wish. (I'm doing it this way to keep it simple and to cut down on character creation time and increase play time)
I also have it that only the Digimon level up. That isn't to say that the human characters can't increase their stats, they just do it by reading books, exercising, wearing clothing/armour, wielding weapons, etc. To add a sense of realism.
Speaking of Levels I also have it that digivolving and levels aren't connected. Instead, along with XP players also receive DP (Data Points) which are required to digivolve. Once a Digimon has digivolved to champion or higher it requires Energy in order to say in its form. (I'm still working out how much energy equals how long it can keep its form but obviously ultimate and mega will require more energy than champion). Digimon gain 5 energy points every time they level up and can also gain energy by eating special foods and training. Once a Digimon has reverted back to a prior form it can't digivolve again unless it rests for at least an hour of in game time, eats special food or the DM needs it to happen to move the plot along. (I am playing to put crests in the game but leaving them optional for the DM to use them or not.)
The game can take place in both the digital world and the human world. So far for the digital world I only have File Island mapped out but I am planning on working on the other areas. For the human world I figured that the GM can just use Google Earth/Maps (any other mapping program really) for it, adding any places they want that don't actually exist, once again to keep things simple and add another of flexibility to the game.
And that's pretty much what I have so far.
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Snoofles
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Post by Snoofles on Apr 17, 2018 12:35:42 GMT
Hm, interesting. You could make HP a derivative stat of Defense, or you could make it its own stat. Exactly how much they should have depends on how much damage enemies can dole out. Do you have a damage formula and/or stats for some digimon?
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1337F0X
Gold
Posts: 121
Partner(s): Rave the Ravagmon
Crest(s): Fate
What are you?: I don't know
Pronouns: Your Royal Highness.
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Post by 1337F0X on Apr 17, 2018 14:24:02 GMT
Well as I said I'm working on a list of all Digimon that will be in the game and giving them stat sheets.
Also (no idea why I didn't think of it before) I think the simplest way to do Hp increases would be to use a simple formula of either Level x two D6 or Level x D12.
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